Dmg epic boons

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Reduce damage dealt from any source to 0 OPSR. Stop aging, immune to any aging effect, and don't die from old age. Get an extra 9th level spell slot requires that you already have one beforehand. makes an ability check/attack roll/saving throw, roll 1d10 and add/subtract from the result OPSR. When another visible creature within 60 ft. Turn a missed melee weapon attack into a hit OPSR.Ĭast misty step as an action without slots/components OPSR. Boons that can be used once per short rest (OPSR) also charge on a long rest, I think. Unless otherwise stated, these boons affect only you who gained that boon. I refrained at first for them not in the SRD5, but oh well, here they are for reference. So I decided to make a poll to see which ones are preferred over others, out of sheer curiosity.Īs technically under DM's allowance you may take all of them as long as you meet the prerequisites (if any), the poll is designed to pick up to five(5) out of 26+2 options, assuming that they are the firstmost taken ones for your character(s).Įdit: Sorry for not including basic descriptions for each options. While only a microscopic fraction of players are believed to be playing on post-20th level games, the chances are that (as long as you actually grabbed that DMG) you should have seen the epic boon list on page 232 of the DMG.